HOQ Rule sets – Fire Team, Oscar Mike, World at War and SABOT

In-house rule sets and much more (well a little bit more) …..

Over the last few years we’ve slowly (very) been working on tidying up our various in-house rule sets. It started as a project to update them for ourselves but we also decided that if they tarted up ok we’d eventually make them all available to other gamers free (ie a donation if you feel like it). Recently while working with Empress on a Modern Battlegroup set (Oscar Mike) and totally unplanned, we snaked our way back to first principles gaming (ie no dice or tables games). The result was we ended up revising our core play combat systems. Very much for the better as it turns out as it’s really given our gaming and hobby a new impetus. Sooooo what are we working on …..?

Moderns

Fire Team and Oscar Mike. Fire Team is our own set of 8-20 man modern skirmish rules with a dose of RPG elements thrown in (that’s Role Playing Game not Rocket Propelled Grenade!). It was basically finished and had been pretty well tested but is now being re-vamped with our new combat system which greatly simplifies things but still allows for detail where it’s wanted. That and the lure of making a “Syrian-Modern” style destroyed city terrain board has generated some excitement again.

Oscar Mike is a Battlegroup sized rule set we’re working on with the Lads at Empress and is aimed at 1-2 platoons and 6-8 vehicles a side, although it scales up and down easily. As this is a collaborative set it, and any supplements, will eventually be available (hopefully middish 2017) from Empress Miniatures once play-testing is complete and assuming it’s successful too …. 🙂

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WW2

World at War (working title lol) is a Platoon-Company sized WW2 game. Originally just set in Western Europe we’ve been using and tweaking our WW2 rules for over 30years of gameplay. Oddly this was our rule set we were most happy with as it always matched up to the thousands of books and combat accounts digested. However the new combat system plays so well that even this has gotten a re-write to use that as it’s core. The equipment lists are currently being expanded to cover most of the middle to late war.

Sabot is our Tank vrs Tank tabletop RPG game. Again this is getting a dose of the new combat system and a focus on making the gameplay a little easier (some features were nice but needed tech to speed up the play which is beyond our resources) and with more focus on crew development and skills progression.

We’ll probably convert Fire Team to the WW2 setting as well so allowing a man focused small WW2 skirmish game in the style of the Commando comics we loved so much.

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Sci-fi Fantasy

Just pure funsies here. We grew up playing Space Opera and Traveller and have a deep love of sci-fi. Upon hitting upon our new combat system it’s opened up Sci-fi gaming for us again as being able to be both simple but with depth, so it’s all ahead with the rules. The front end is done and allows any type of sci-fi troop type you can think of to be easily created with simple and relative stats. Races that can be created include from a few base values include Hordes (Tyranid, Alien and Arachnid types) creatures, Warrior races (think Klingons, Proxims and Krogans), Alphans, Human Planetary Forces, Heinlein inspired Power-Armoured Assault Troopers (gee I wonder were the idea for “space-marines and terminators came from”) and Robots. While not laser-locked on our Radar as being urgent, it’s hard not to feel the liberating freedom of being able to game anything you’ve ever read or watched in the Genre with one base system and not requiring to buy every specific rule set or kickstarter ….

Survival Horror. Bit of a touchy one this one. It’s been on our “to game” list for almost 20years now so it’s definitely not a fad but we have had a couple of souring experiences that have pushed this back into the dark for a while. Long story short, imagine some naive kiwi lads (then part of another rules company) talking with a major gaming and miniatures company and their partnered publishing house about a rule set (none of their games or books had any “Z” related stuff in their published collections at that stage). After taking a copy of said rule set, offered in good faith of an agreed working relationship, but professing no real interest at all in that type of thing (“but we’ll see what marketing says”) it was exciting to see who ended up recently releasing a fully fledged Survival Horror game heavily using the rules concepts and systems my brother wrote most of – lesson, don’t trust big companies where profit, ideas and small developers are concerned. Tossers already had a line on procuring another manufactures “infected and survivors” miniatures we suspect, but didn’t have a rule set so were being total cynical cxxxs in pretending to have no interest. Either way producing this would be the second time we’ve re-written a Horror set but unfortunately now have most of our enthusiasm for the project sapped, so probably only the WW2 based set is ever likely to see the light of day fitted with the new combat system.

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Of course we could always just batten down the hatches and dig out our WW1 Air Wargaming rules or Starship Battles sets and play with those for the next few years, such is the fickle directionless life of a tumbleweed in the wind ….. 😉

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Genestealer Cultists and Pirate Goblin

Just for funsies ….

Been struggling with headaches for the last couple of days and not much painting has been done here so thought I’d post these guys for a bit of fun. Firstly some of the new Genestealer Cult figures painted up by our friend Jon (love that orange space suit look) and a Pirate Goblin from the Confrontation set by Rackham and painted by LQ, Lessor Queeg or my brother Craig as he likes to be called when he’s feeling pompous and angry with me ….. 🙂

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Necromundia Bad Boys – The Kult of the Kleansing Flame

Waxing lyrical …

A bit of old school Necromundia. Dug pics of these guys out due to some recent discussions about a change of pace and direction for when the modern project wraps up (admittedly still a looooong way off). The general discussion was around small scale skirmishes such as Necromundia and Mordhiem being ideal for some stress-less modelling and gaming, in some respects better at those things than more common core projects.

Not that the modern project (or our WW2 or ’46) is stressfull, not in the full negative sense of the word anyway. We love doing those projects or we wouldn’t, full stop. But they do bring their own level of stress. There’s a level of expectation around a big project that can lead to burn out if not managed, especially with one as involved as the current modern one. It has rules to write and develop with all those pitfalls, after all everyone is a rules warrior right? and thinks rules development is easy. There’s also external and outside quality expectations – the need to be different and better, deadlines and there’s some difficult modelling involved. Now a lot of these factors are self imposed and we wouldn’t change them but they do have a habit of running away in scope.

So something like these guys, looking forward to playing with them or even modelling something similar but newer, is a project that doesn’t have the same pressure. There’s no historical colours or organisation to follow. You don’t have to be an ‘expert” on them and their equipment and it has a foreseeable finish to it, unlike core projects/periods that are on-going in that there’s always more stuff to be added. With small war bands the change ups that keep them fresh are more likely to be in campaigns, character development and the way they’re played, not in introducing new units that have to be technically balanced or are needed to counter another opposing unit or are wanted just for the couple of times they may get to the table for variety.

Of course adding a few extra gang members is still a temptation, but it’s a different sort of modelling project, one or two figures at a time and selected purely for entertainment. We think projects like these are needed to maintain some perspective, should be more common (for all of us) and always something to look fwd too ….

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P.K.40 Fledermaus – Maschinenkrieger MA.K / SF3D

lol this one has a really cool name …..

ZbV3000 Maschinenkrieger Panzer Kamp 40 – (P.K.40) / Jagd Flugzeug 40(S) – (J40(S)) FLEDERMAUS

Ok that is too much, more commonly called the PK40 or Fledermaus (Bat), originally this was designed as a 1/20th scale single seat aerospace fighter and produced by Nitto as part of the quite large MA.K/SF3D universe.

For this job I was asked to convert it to 1/48th and found that with a little jiggery a tandem cockpit from an Apache would fit. Apart from detailing the cockpit it was a straight forward OOB build with no major flaws. I did seal off the interior of the wings though as it is possible to see in through the large front intakes but all else is stock. The finish is brush painted with the main colour being enamel and the camouflage and detailing being done with acrylic.

I’m now at the stage of selecting markings and have to select and source something to suit the look and size of the airframe …

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The Fledermaus as it sits at the moment awaiting markings ….

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Assembly and in progress pictures ……

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Early cockpit mock up using the Apache canopy. I quite liked this as I reckoned it looked a bit like a Focke Wulf. In the end though we went with the standard supplied kit canopy.

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Simple beginnings ………
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Pre Heresy Space Marines – Metallic finish

My painting experiments in trying to simulate a Pre-Heresy metalic finish on my Space Marines ……..

A long while back I had been searching for a different style of finish for my own Space Marines. The Horus Heresy books all seemed to stress a highly polished finish to the Pre-Heresy armours but trying to simulate that with NMM painting was (and is) way beyond both my ability and patience. So I started experimenting with thin glazes over a silver base and came up with a finish I was happy with ………

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Chaos Demon and a few little friends

Sally forth and let loose the dogs of war ….. someones angry and he’s coming to collect the rent …..

Choas Demon from GW. Painted in yellow tones to match the rest of an army slowly (very, very slowly) being painted for my brother in law. Recently we picked up a few bits n pieces to add to the collection and the first new additions arrived last week, a few Forgeworld Chaos Renegade Militia. Picked up a command set and some arty and vehicle crews so I can finish of a Basisk and man a Forge World Malcador thats still to land here yet.

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New Forge World goodies …… Chaos Renegade Miltia command, artillery and vehicle crew.

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Deathwing Land Raider MkIIIC and Rhino Razorback FSV

GW 40k heavy armoured support ……

At last another post! Been pretty busy on a slew of projects plus home stuff but I’m back on top now and have time to finally process a few piccies.

First up is a Deathwing Land Raider and Dark Angels Razorback fire support Rhino. Both have modded weapon systems but apart from that are straight OOB builds ….. keep an eye out as I’ve got a few more pics to add to this set but it’s taking a while to clean up the images for posting as the lighting was a little off when I snapped the pics..

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And now the Rhino pics …………

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Terminators – 40k Deathwing

Yes, Heresy you cry! Blasphemy you shout! Old school metal Terminators! sPACE mARINES ™ in Tactiacal Dreanought Armour! Some of the good things to come out of the evil empire were the metal Terminators and Space Hulk game. Just posting these cause I like em ….. and it makes a change to show some figures intsead of all that armour 🙂

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Chaos Predator – GW 40K

Another “fill-in” post of an older model while I pull a few extra hours to get a couple of commissions finished and away in the mail before xmas. A 40k Chaos Predator assembled out of the box apart from some GW barbed wire. It’s part of a slowly (very) building Chaos force, all of which has the same golden yellow theme. As usual it’s all brush painted with GW acrylics and a little home made weathering powder on the tracks for “dust”.

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40K GW Razorback wip …….

Haven’t modelled much recently, been struggling with headaches and some problems with nerves in my painting hand. But things are slowly improving and I’m close to managing a full day at the bench again.

Anyway, been working on this GW Razorback as part of a few other 40k Darkangel vehicles. Decals and track/lower hull weathering still to finish ……..

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