Ersatz M10 Panzer Brigade 150 – Dragon 1/72nd Panther D and Cpl Overby conversion wip3

Base paint …..

Finally decided what latch details to add to the new turret hatch (no detailed pictures show the locking mechanism) and laid on a base coat of green, my version of Olivgrun 6003. Various US technical documents on the M10 conversions state the colour was US Olive Drab but I suspect that is rubbish, with neither the German supply system being able to husband and supply stocks of US paint but also GIs being unable to see the wood for the trees and viewing all greens as “Olive Drab”.  My view is that the conversions were most likely painted with the predominately available German green at the time, RAL6003.

Anyway enough detail, the base colour is mixed with GW acrylics and brushed as normal. I’ve started the lightening process with a basic highlighting and streaking, nothing too obvious yet, again just my standard painting process.

Also I’ve included a bonus pic of some other 20mm “stuff” that managed to fall under the rattlecan for priming …..

Q

 

EM10 w 048 1150 EM10 w 047 1150 EM10 w 049 1150 2 EM10 w 046 1024

 

A wild herd of primed 20mm ……

20mm 017 wipz 120516 1250

Modern Combined Arms 28mm wargaming rules – Empress Miniatures

Empress – Queeg project update ….

Just a quick note that we’re excited to let people know that we’re currently working down the path in developing a set of modern wargaming rules with the lads at Empress Miniatures. The rules are aimed Company Battlegroup / Combined Arms sized games and are a larger scale partner to the Empress Danger Close Skirmish rules. Aimed at around a reinforced Infantry platoon with support teams and around 6 – 9 vehicles per side it does however scale up or down easily depending on your game preference (or megalomania) 🙂 Either way it’s a chance to get some of those lovely vehicles on the table …..

As you can see in the post below this one testing is currently going well and even better than we expected. Anyway, we (the Queegs – Craig and I) look foward to being able to update on progress and also post what are going to be some supporting and interesting modelling projects.

cheers
Q

From the Empress Face Book page …..

Empress Miniatures
May 20 at 9:12pm

Just thought that we should share some information.

We are currently working on a set of rules for ‘BIG’ games. Containing tanks, vehicles, infantry units, helicopters, support artillery, etc. In other words a set to recreate true war scenarios at company, and perhaps larger, on your table in an evening.

Working with Brent (Queeg) and Craig (one of the original guys behind Skirmish Sangin), the project is aiming at bringing a very full on modern reenactment experience to a table near you with us not forgetting that this is a tactical game that is designed for entertainment. Play testing of the mechanics are under way and working well.

Release date is difficult to say but we are aiming for early next year or ASAP as we want to play them ; )

As stated early days but we will update you all as they develop and no doubt get into asking for ideas, opinions, help, etc in the not too distant future.

Here are few pictures of the original play test to add a bit of atmosphere.

Cheers,
Paul

Modern Rules Testing – v01

New rules set testing …..

Haven’t posted for a bit as we’ve been working on a new modern Battlegroup/Company rules set which is currently at the concept proofing stage. Craig managed to scam some time off work, came up for a visit and we did some rules thrashing. Can’t go too much into rule mechanism detail yet but basically we started with a platoon infantry game to make sure the basics worked and then escalated into tanks, MICVs and Platoons.

ps the pics are raw as they are straight off a phone but they should give an idea of the scale and movement etc.

Game 1

A meeting screening engagement between Russian and American Infantry platoons. Each platoon is split into sections which are further each split into two fire teams.

The first turns saw the cunning Americans moving two sections up to a tree and scrub covered ridge while the bulk scarpered along using the ridge as cover to move into a small village. For their part the brave Russians advanced up to a ridge line commanding both a view of the opposite ridge and a valley in front of the village.

Fire was exchanged with some teams being pinned but recovering and little overall effect until Big Willie Apiata (attached to a US team for morale purposes to give it some “extra stiffness”) stood up to taunt the Russians. The Russians were at first offended but then changed tack and focused the fire of three teams onto Willies Team, causing first one, then two casualties and finally wiping it out in the crossfire. The second team (same section) watched Willie go down and panicked, dropping their packs and legging it back towards the Company CP (which was unfortunately off-table).

The remaining US teams stood firm but the longer range fire from the more spread out US infantry was sporadic, variously suppressing or pinning but failing to cause Russian casualties. In desperation the US brought on an MATV to try and stabilize the line but it was targeted by three RPGs from the Russian Infantry teams who had gone on overwatch. Before it’s M2 could lay down some pain two rockets had whistled close by with the third catching it squarely and ending the US hopes.

Game 2

The second game was an escalation to test the vehicle and AFV rules in concert with a decent amount of infantry. Each side had 4xMBTs, 2xMICVs and 1 Infantry Platoon.

The US infantry drove into the village and debussed from their Bradleys which then took up blocking positions on the flank. Two Abrams slowly moved through the village to provide support while the infantry took to the buildings and walled gardens. Two Challengers (on attachment) moved onto a ridge on the opposite side of the start line to provide a balanced threat.

The Russians balance split their forces with two T90s, a BMP3 and Infantry moving into an elevated farm complex. The other BMP3 and Infantry (plus HQ) advanced onto the central ridge line while the T80 section tried advancing into hull down positions on the left flank to try and prevent the Abrams down the valley moving out of the village.

The Challengers advanced up onto the ridge into hull down positions and rapidly made short work of the T80s, the Riussian dice apparently having been tampered with during a coffee break. One Challenger stayed on Overwatch to engage the T90s across the valley and one advanced to close with the infantry and flank them. The Russian infantry RPGs couldn’t penetrate the advancing Challenger and resorted to harassing fire trying for a miracle hit (lucky 12’s always hit). A Konkurs team attached to the platoon HQ got off an ATGW shot but as the Challenger had moved around a ridge ending out of sight it could only score a glancing hit, pinning the Challenger.

The BMP on the ridge debussed its infantry and engaged a Bradley which had broken from the cover of the town but at long range and partially behind some cover it missed. It then had to back off the ridge as to avoid both the flanking Bradleys and Challenger. On the other side of the table shots were traded for a bit but due to positioning the 2 Abrams managed to trade with the T90s one at a time, eventually knocking both out in turn while suffering only 1 pin.

Finally the BMP in the farm complex had a lucky escape when an Abrams shot ricocheted (a double 1 is always a miss) when it only needed any roll over 2 to hit. It was pinned and popped smoke to cover itself until its crew could recover and move back. Infantry on both sides exchanged fire but with the Americans and Russians in buildings the cover and range prevented any real casualties. Eventually with their armour gone and the Russian infantry now getting flanked the brave green men had no choice but to pull back under the cover of a smoke screen and plot their rewenge.

Q

01 rusinf 010

01 rusinf 332

02 usinf 331  2

03 rus inf 33 2

03 rusinf 4556

03 rusinf 4557

04 usinf 33

07 usi twn 11 2

08 usi twn 12 2 2

09 rusinf 338

10 usinf 33

11 rusinf 4555

11 usinf 333

12 dice

13 Bigwillie

13 usinf 339

14 matv  3  x1 2