Kubelwagen and crew – 28mm from Wargames Foundry

Old school goodness ….

28mm Kubelwagen and crew by Wargames Foundry. Just some old school 28mm painting. The Foundry Kubel is a nice little model if a touch on the small side, especially the wheels. However the crew are nice and the whole package has scrubbed up pretty well ….

As usual everything’s brushed mostly with GW acrylics. The colours used on the crews tunics and officers greatcoat however include Vallejo Green Grey (Model Colour 971) which has just a touch of Olive Green added. The pants are GW Space Wolves Grey (old hexagonal). When painting figs I often blend by drybrushing. First I lay in the base colours, then line and shade and next drybrush to blend. That is followed by some highlighting and more manual blending where required.

Q

The Kubel …..

Foundry Kubel 011

Foundry Kubel 030

Foundry Kubel 035

Foundry Kubel 042

The Crew …..

Foundry Kubel 051

Foundry Kubel 052

Foundry Kubel 060 1000

The Boyz and their ride …..

Foundry Kubel 61

Foundry Kubel 62

Foundry Kubel 64

Foundry Kubel 65

A Bridge Too Far – 28mm Bolt Action project wip17

On the home stretch ….

I’ve been adding final details and they’re almost finished now. A few more decals to add and the last of the weathering, mostly pigments on wheels and tracks, and then they’ll be complete.

Q

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bft 092-3 grp 1450

bft 090 grp 1450-5

Modern Rules Testing – v01

New rules set testing …..

haven’t posted for a bit as we’ve been working on a new modern Battlegroup/Company rules set which is currently at the concept proofing stage. Craig managed to scam some time of work, cam up for a visit and we did some rules thrashing. Can’t go too much into details yet but basically we started with a platoon infantry game to make sure the basic worked and escalated into tanks, MICVs and Platoons.

ps the pics are raw as they are straight off a phone but they should give an idea of the scale and movement etc.

Game 1

A meeting screening engagement between Russian and American Infantry platoons. Each platoon is split into sections which are further each split into two fire teams.

The first turns saw the cunning Americans moving two sections up to a tree and scrub covered ridge while the bulk scarpered along using the ridge as cover to move into a small village. For their part the brave Russians advanced up to a ridge line commanding both a view of the opposite ridge and a valley in front of the village.

Fire was exchanged with some teams being pinned but recovering and little effect until Big Willie Apiata (attached to a US team for morale purposes to give it some “extra stiffness”) stood up to taunt the Russians. The Russians were offended then changed tack and focused the fire of three teams onto Willies Team, causing first one, then two casualties and finally wiping it out in the crossfire. The second team (same section) watched Willie go down and panicked, dropping their packs and legging it back towards the Company CP (which was unfortunately off-table).

The remaining US teams stood firm but the longer range fire from the more spread out US infantry was sporadic, variously suppressing or pinning but failing to cause Russian casualties. In desperation the US brought on an MATV to try and stabilize the line but it was targeted by three RPGs from the Russian Infantry teams who had gone on overwatch. Before it’s M2 could lay down some pain two rockets had whistled close by with the third catching it squarely and ending the US hopes.

Game 2

The second game was an escalation to test the vehicle and AFV rules in concert with a decent amount of infantry. Each side had 4xMBTs, 2xMICVs and 1 Infantry Platoon.

The US infantry drove into the village and debussed from their Bradleys which then took up blocking positions on the flank. Two Abrams slowly moved through the village to provide support while the infantry took to the buildings and walled gardens. Two Challengers (on attachment) moved onto a ridge on the opposite side of the start line to provide a balanced threat.

The Russians balance split their forces with two T90s, a BMP3 and Infantry moving into an elevated farm complex. The other BMP3 and Infantry (plus HQ) advanced onto the central ridge line while the T80 section tried advanced into hull down positions on the flank to try and prevent the Abrams down the valley moving out of the village.

The Challengers advanced up onto the ridge into hull down positions and rapidly made short work of the T80s, the Riussian dice appartently having been tampered with during a coffee break. One Challenger stayed on Overwatch to engage the T90s across the valley and one advanced to close with the infantry and flank them. The Russian infantry RPGs couldn’t penetrate the advancing Challenger and resorted to harassing fire trying for a miracle hit (lucky 12’s always hit). A Konkurs team attached to the platoon HQ got off an ATGW shot but as the Challenger had moved around a ridge ending out of sight it could only score a glancing hit, pinning the Challenger.

The BMP on the ridge debussed its infantry and engaged a Bradley which had broken from the cover of the town but at long range and partially behind some cover it missed. It then had to back off the ridge as to avoid both the flanking Bradleys and Challenger. On the other side of the table shots were traded for a bit but due to positioning the 2 Abrams managed to trade with the T90s one at a time, eventually knocking both out in turn while suffering only 1 pin.

The BMP on that side had a lucky escape when an Abrams shot ricocheted (a double 1 is always a miss) when it only needed any roll over 2 to hit. It was pinned and popped smoke to cover itself until its crew could recover and move back. Infantry on both sides exchanged fire but with the Americans and Russians in buildings the cover and range prevented any real casualties. Eventually with their armour gone and the Russian infantry now getting flanked they brave green men had no choice but to pull back under the cover of a smoke screen and plot their rewenge.

SPETSNAZ – Empress Miniatures 28mm conversions for FIRETEAM

Spetsnaz conversions …….

Some wicked Spetsaz in Gorka (mountain – windproof) uniforms which hopefully will see use in our Fireteam skirmish games. They’re being made by our friend Jon (and are from his collection) who’s also a superb painter and a bit of a Soviet nutter. The figures are made from Empress Modern Russians with head swaps (plastic from the Perry Africa Corps set) and the odd equipment embellishment made from greenstuff.

They’re painted in the universal windproof Gorka combat suit which comes in quite a range of tans and olive greens and now often with a camouflage patterned shoulder section. I’ve attached a few reference pics filched from the web (for purposes discussion only).

And a quick word about the Spetsnaz as it can be quite confusing knowing who’s who.

In general Spetsnaz is a term globally used to encompass Russian (and Russian and ex-Russian states) special forces. Spetsnaz literally means Special-Purpose (spetsialnogo naznacheniya). Broadly speaking Spetsnaz units fall under the command of three branches;

Spetsnaz GRU – Soviet (Russian) Ministry of Defence special forces
These include Ground Forces, Naval and Airborne Spetsnaz units.

Spetsnaz FSB – State security (KGB-FSB) special forces
Counter terrorist specialist units such as Alpha Group

Spetsnaz MVD – Ministry of Internal Affairs (MVD) special forces
Internal policing troops such as Special Rapid Response Units (S.O.B.R.) and various local named OSNs (Special Purpose Detachments) such as the 25th OSN Merkuriy (Smolensk).

I might expand on these guys a bit more later as Special Forces are something we’re planning as a FIRETEAM supplement, when we get organised that is, maybe a kickstarter would help, or a kick in the “a….s” more likely 🙂

Q

jspn gk 022

jspn gk 038

jspn gk 030

jspn gk 023

jspn gk 024

jspn gk 036

jspn gk 037

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Some Gorka equipped Spetsnaz reference pics (from open source web sources and included for discussion only)

modsov spgorka 22-2

modsov spgorka 222-2

modsov spgorka 233

modsov spgorka 236

French Hussar Trumpeter – Perry 40mm

Napoleonic madness …..

40mm Perry French Hussar Trumpeter. Gotta give these guys props for their uniforms. About 95% finished as the plan was to make some decals for the sabretache and bed roll, maybe one day. Also there’s a little “Queeg” interpretation of some colours because that’s how I roll.

Also included a pic of a few other random 40mm Perrys from the Queegs long-stalled 40mm skirmish project …. that’s another “maybe one day” thing.

cheers
Brent

Hussar Trumpeter 078 800

Hussar Trumpeter 077 800

Hussar Trumpeter 080 800

Hussar Trumpeter 83 800

Nap Group 012 1250

A Bridge Too Far – 28mm Bolt Action project wip15

Shading continues apace …..

Hahaaaa, that’s a slightly miscued and dodgy laff brought about from sniffing to many turpentine fumes while shading the vehicles with oil …. actually it’s not too bad in all honesty. Probably down to the fact I’m largely using odourless spirit. Although thinking about it that doesn’t explain the laff …..

Anyway a bit of shading went down on the Opels and shading and chipping onto the Blitzkrieg Models 232.

Q

bft - 232 135-3 1100

bft - 232 136-3 1100

bft - Opels 130-4 1100

Tamiya 1/48th Panther and Wargaming vehicle roundup

Just some wargaming tat ……..

A mix of 1/48th (Mostly Tamiya) vehicles completed for wargaming use and now mainly being used for Bolt Action. Various styles but primarily all in my older and darker finish. Just posted for a bit of fun but it makes me want to pick up and paint a few more, especially now I can improve on some things. Heck maybe even push them around over the fur table as well 🙂

Its probably easier just to list those that aren’t Tamiya ….. so all are Tamiya except;
– The Wespe and Opel Maultier are Bandai
– The Opel Blitz’s’ are some unknown Chinese diecast off E-Bay
– The lone M4A3 76(W) Sherman is from Hobbyboss
– There’s a Skybow Tiger1 late
– And the 3 SdKfz251 SPWs are from WGNZ, the only vehicles (along with the Blitz’s)
that aren’t really kits (just 12 parts)

cheers
Brent

tam48 bolt action g205 1300 sep4

tam48 bolt action g206 1300

StugIIIG Tamiya4 g210 1300

tam48 bolt action g204 1300

tam48 bolt action g218 1400

MarderII Tamiya48 g230 1300

Tiger1 Skybow g220 1400

Super Pershing Tamiya48 g226 1400

tam48 bolt action g216 1300

M10 Tamiya g222 1300

Wespe n Maul Bandai g203-2 1300

StugIIIG Tamiya48 g208 1300

SdKfz222 Tamiya48 g228 1300

tam48 bolt action g217 1400

Tiger n Opel Tamiya48 g203-2 1300

tam48 bolt action g207 1300

tam48 bolt action g212 1400

tam48 bolt action g202 1300

tam48 bolt action g211 1300

tam48 bolt action g213 1400

tam48 bolt action g215 1300

tam48 bolt action g214-2 1400

tam48 bolt action g205 1300

A Bridge Too Far – 28mm Bolt Action project wip14

Battlegroup progress …..

Following on from the Super Pershing I’ve been making decent progress on the Arnhem project and a couple of weeks should see it finished too.

The SdKfz250s (2x Warlord and 2x Blitzkrieg) have had width indicators and aerials added, decals and some blending done. They’re ready for final running gear pigments and QC.

The Luchs has had detailing and a tow cable added. The cables oversized ( from the JTFM stowage pack) but still looks ok I think. Again it’s ready for the track pigments.

The three Warlord SdKfz251s have had the same treatment but the pigments splashed on. Just some QC tidying and these guys are done.

Finally the 232 and 222 armoured cars (Blitzkrieg and Warlord) and the JTFM 251/7 have had the first runs of blending layered on and progress should be quick on these guys from now on.

cheers
Q

bft - luchs 115-7 1000

bft - 250 120-9 grp 1000

bft - luchs 110-7 1000

bft - 251 125-5 grp 1000

bft - 251 126-3 grp 1000

bft - 222 232 110-2 grp 1100

bft - 250 125-3 grp 1000