Rules testing . . .
Oddly although this is titled “rules testing2” it’s actually the first part of the game that I managed to get a few pictures from (see the US pics in an earlier post). And of course we’ve played a few more than 2 games 🙂
Anyway the game went as follows,
A British section (2 Fire Teams plus command) went on a routine village foot patrol unaware that the villagers had fled and the insurgents moved in in some strength. The first few turns were patrolling for the Brits with the Insurgent commander rushing on off table fighting groups to strengthen their hold on compound 67 in the town centre.
The insurgent commander brought in some (admittedly largely inaccurate) harassing mortar fire to suppress and force the Brits to go to ground while he positioned his forces. After a turn recovering (straight-forward with no casualties to complicate things) the UK infantry teams worked forward taking the insurgent positions under fire. Again the results were largely suppressive but it allowed the Fire Teams to close up into assault positions while hastily called in support (A Warrior MIFV) arrived.
The Warrior moved up and opened fire but after causing one observed insurgent casualty it’s fire was unable to breach the thick compound walls. The insurgents then unleashed a hail of RPG fire causing the Warrior to first button up and then neutralising it with several hits (2 direct hits which luckily failed to penetrate). The harassed British then called in the local US heavy force (with a Marine Abrams to breach the compound) and withdrew to seal off the perimeter of the village.
The UK Infantry start enter the edge of the village for a “routine” foot patrol ….
The Insurgent Commander observes the Brits and orders up his reserves by cell phone, then calls some harassing fire from an old soviet mortar. Widely inaccurate (or just unlucky depending on who was rolling the dice) the crew blamed their lack of success on rusty ammo.
An old WW2 era Soviet 82-PM-43 mortar is called in to suppress the UK Infantry
The Brits call up some fire support in the shape of a Warrior and work their way forward, suppressing and pinning the insurgent firing positions.
The Insurgent Commander orders his fighting teams to drive back the steel beast with RPG fire. Two misses and 2 non-penetrating hits cause the Brits to call in heavier support before they retire, sealing in the perimeter and closing in the insurgent escape routes.